The Universal Turing MachineThe Universal Turing Machine

In 1936, at Cambridge University, Turing invented the principle of the modern computer. He described an abstract digital computing machine consisting of a limitless memory and a scanner that moves back and forth through the memory, symbol by symbol, reading what it finds and writing further symbols (Turing [1936]). The actions of the scanner are dictated by a program of instructions that is stored in the memory in the form of symbols. This is Turing's stored-program concept, and implicit in it is the possibility of the machine operating on and modifying its own program. (In London in 1947, in the course of what was, so far as is known, the earliest public lecture to mention computer intelligence, Turing said, ‘What we want is a machine that can learn from experience’, adding that the ‘possibility of letting the machine alter its own instructions provides the mechanism for this’ (Turing [1947] p. 393). Turing's computing machine of 1936 is now known simply as the universal Turing machine. Cambridge mathematician Max Newman remarked that right from the start Turing was interested in the possibility of actually building a computing machine of the sort that he had described (Newman in interview with Christopher Evans in Evans [197?].
From the start of the Second World War Turing was a leading cryptanalyst at the Government Code and Cypher School, Bletchley Park. Here he became familiar with Thomas Flowers' work involving large-scale high-speed electronic switching (described below). However, Turing could not turn to the project of building an electronic stored-program computing machine until the cessation of hostilities in Europe in 1945.
During the wartime years Turing did give considerable thought to the question of machine intelligence. Colleagues at Bletchley Park recall numerous off-duty discussions with him on the topic, and at one point Turing circulated a typewritten report (now lost) setting out some of his ideas. One of these colleagues, Donald Michie (who later founded the Department of Machine Intelligence and Perception at the University of Edinburgh), remembers Turing talking often about the possibility of computing machines (1) learning from experience and (2) solving problems by means of searching through the space of possible solutions, guided by rule-of-thumb principles (Michie in interview with Copeland, 1995). The modern term for the latter idea is ‘heuristic search’, a heuristic being any rule-of-thumb principle that cuts down the amount of searching required in order to find a solution to a problem. At Bletchley Park Turing illustrated his ideas on machine intelligence by reference to chess. Michie recalls Turing experimenting with heuristics that later became common in chess programming (in particular minimax and best-first).
Further information about Turing and the computer, including his wartime work on codebreaking and his thinking about artificial intelligence and artificial life, can be found in Copeland 2004.